Sweet mother of pearl! There is only a week left till we present our game for Senior Show! Anyways since last post we have passed Release Candidate One. Right now we are doing some final touch-ups with the levels. Recently one of our programmers, Phillip “Ian” Percoco, created a new bit of code to help the player gain more speed when they hit curves. The issue had been that when the player hit curves, even with an icy physic material placed on it, they still might lose speed entering or leaving the curve. So to address this issue he created code that basically accelerates the player through the curve. Because of this it feels a lot better when going through various half-pipes and quarter pipes. So most recently another designer, Brian Rouleau, and I went through all of the levels we are going to be using and making sure that the curves are all working correctly. We had to make some adjustments in certain places but otherwise it went rather smoothly.
The final art is also making its way in and the last of the music/SFX. Our lead artist, Chris Mendenhall, also has been finalizing the different camera effects. We have one level that is pretty much finalized as far as camera effects go and it looks pretty good. I am excited to see how everything looks and sounds in the end. There definitely is going to be a crunch period, but this is normal for any game, and it will be a bit hellish but also fun at the same time. It’s going to be a crazy time.